Settlements, mines, and lumbering!

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Peach
Posts: 479
Joined: Sat Apr 13, 2013 7:58 pm
MC name: Peachi3xx

Settlements, mines, and lumbering!

Post: # 924Post Peach »

Hello again, denizens of Toro League!

Currency Update
I have just finished changing the textures for the new currency. Currency exchange NPCs have been installed in the Aurelia bank to assist you in converting to the new money items. It is still a 1:1 exchange where nuggets are now emeralds, ingots are nether quartz ores and gold blocks are now nether stars. With the update to 1.6.2, we will be able to change the in-game names to the appropriate titles of coins, bills and money bags. The exchange will stay up until we officially release the server. We'll keep you updated.

Server run economy
We have noticed that players are beginning to set up their own shops and this is exactly what we wanted! We will slowly remove the NPCs that sell food and materials so that we can transition into a playerbase economy. The department store will still continue to have NPCs that sell your trainer supplies but food should come from farmers, bakeries, restaurants. Likewise, building materials from prospectors and logging/mining companies.

Land Auction/Prospecting
In order for us to maintain a level of roleplay immersion, we designed Toro to be a land of limited resources; meaning that the entire continent that composes the Toro region will eventually run out. Land will be auctioned off by the Haunter Bay Company for a season at a time (one week in real life) to prospecting groups who wish to buy rights to the land for deforestation and mining. All findings belong to the prospectors, what they wish to do with it is up to them. This will begin shortly and the cheapest land with start at $20,000 for a 100x100 block space. Remember that this still needs to be RP-ed so we expect some type of structural support for the mines.

Sections of forest will be designated for deforestation for a season. Logging companies will be able to cut down and replant trees for a full season; once the season ends, prospectors are asked to leave a single stump for the area to show the effects of deforestation.


Public Mines
Mines with large deposits of minerals will be opened as the story progresses and explorers discover caverns and cave systems. The mines will be public access with the purchase of a permit at a nominal of a fee of a $3000. Once a mine has been exhausted of its resources, the mine will be closed down. Interested groups can then create short-cuts (like the Diglett Cave) for ease of travel.

Settlements
Aurelia exists as a centralized RP zone that requires a healthy population before settlements are possible. Due to limited space on the continent, player settlements will be decided by the community. The world consists of various biomes that will be gradually unlocked as routes begin to expand. This means the first player made settlement must be relatively close to either Canvas or Aurelia so that the route connects the new area and becomes an extension. This is similar to how the Pokémon games direct the player from one city to another. Members interested in creating a settlement will be required to propose a settlement plan including: architectural design (materials and theme), RP reason for settlement, chosen landscape (co-ords or screenshot), and an undecided number of players will then vote through a forum poll before being handed over.

A more detailed guideline will be posted shortly in the forums when we feel we're ready to open the land for settlements. Stay tuned!

Cheers,

Peach

P.S. Donations are on the way, sorry for the delay. For now please help us bump our post on Minecraftforum.net and pixelmon mod forums for visibility!

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