Game Mechanics vs IC Lore (Another important one!)

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Tdf88
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Game Mechanics vs IC Lore (Another important one!)

Post: # 10899Post Tdf88 »

With so many different clarifications on things, there may be instances where something may exist in normal Pokemon games but may work differently in Toro’s lore. This page is to provide clarification on as many things at once.


“Legendary” Pokemon
The word “Legendary" is fine to use when describing these Pokemon, so long as it is remembered that they are treated as gods in this world, with religions associated with them. With this being said, no one in the world owns one of these Pokemon. These Pokemon are ungodly (heh) powerful and would be extremely hard to be a challenge for, let alone capture.


Pixeldexes
Information on Pokedexes, (or as they are called in our world, Pixeldexes), can be found here.


Types
Pokemon types still exist, obviously, and are referred to as types by characters. Same-type Attack Bonus (STAB) exists as a concept, but the process itself is not referred to as STAB or Same-Type Attack Bonus. It’s just generally noted that attacks are more powerful when used by Pokemon of the same type.


EVs, IVs, and Stats
This is another example of the process existing, but being slightly different. The words “Effort Values (EVs)”, “Individual Values (IVs)” and “Stats” do not exist because we do not want to turn this world into a numbers game. There are no such things as Pokemon “stats,” nor can Effort Values or Individual Values be measured. If one character asked another character if they “EV train their Pokemon,” the correct answer is an OOC response of ((EV training doesn’t exist)). You can still EV train your Pokemon, but do it OOC and never talk about it IC. Instead, Pokemon simply have varying degrees of strength that cannot be measured (our version of IVs), and fighting certain Pokemon will give one experience in certain areas, such as how to physically attack (our version of EVs). Items to increase Stats such as EV berries and drinks are simply items that make Pokemon feel stronger.


Levels and Exp
As mentioned in the previous section, we do not want to turn our world into a numbers game. Experience points do not exist at all in this world. “Levels” exist as an OOC gauge of how experienced a Pokemon is in combat. We allow levels to be used as an OOC quantifier for specific content such as the gyms and tournaments, as it would otherwise be difficult to rank/describe them fairly. For an RP battle example, a Level 60 Pokemon would be slightly stronger and/or better trained than a Level 50 Pokemon, but these numbers wouldn't be referenced in character. Also, there is technically a way for Pokemon to exceed “Level 100,” but these are reserved for ET DMed Pokemon and Legendary Pokemon.


Move damage
Moves do not have a number indicating the amount of damage they will do and because stats do not exist, there is obviously no way to calculate how powerful a move will be. However, we all know OOCly that some moves are more powerful than others. It should be easy to roleplay this effectively.


The Actual Size of Everything
Even though many Pokemon games operate with cities and towns of 5-6 buildings with a population of 20 or fewer people, that’s not how things work in this world. There’s no such thing as a ghost town when no one is around in this world. The region is ICly populated by many (invisible) NPCs, and all cities and towns are to some extent actually larger than they appear. It is best to have this reflect in your RP when the need arises.


Toro-League vs Minecraft
This probably goes without saying, and I’ve never ever seen this become a problem let alone be mentioned, in a roleplay, but I’ll say it anyway. THE WORLD ISN’T ACTUALLY MADE OF BLOCKS. NONONONONO.


Lastly, it’s important to remember that our server universe takes place at a time before the world of the Pokemon games. Even though our server does have a time system, we're in a perpetual state of "This is before the canon Pokemon games". This means that a few things have not been created yet, such as Team Rocket and the rest of the teams, and technology is not as advanced yet. If there is too much confusion in the future over what exists technology-wise in this world and what does not, I may make another post on the subject. If it’s not needed, eeeehhhhhh

And as always, if you have any questions or need further clarification, do be sure to ask a member of the Lore Team.
greenjoe12345
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Re: Game Mechanics vs IC Lore (Another important one!)

Post: # 10905Post greenjoe12345 »

uh, so a Pixelmon who has never battled may not be level 1?
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Tdf88
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Re: Game Mechanics vs IC Lore (Another important one!)

Post: # 10909Post Tdf88 »

Well, unless a pixelmon was born into an environment where it never had to battle (as if it were kept as a family pet or something), chances are it probably had some form of battling or survival experience while living in the wild before it was caught. That's why you never see any level 1 pixelmon in the wild.

A Level 1 pixelmon would probably be one that is incredibly new to combat, either because it's an infant or simply because it has little to no experience in combat. With how vague we want to make our version of "Levels," a pixelmon could gain some sort of knowledge by even running away from a dangerous situation. It's not as simple as 'beat the other guy = level up.'

We've kept levels because it's easier to say "We have a tournament for level 50 pixelmon!" in roleplay than creating some entirely new system of tiering pixelmon. When it comes to roleplaying a pixelmon's power in terms of its level, it's not an exact science. Just look at most low levels in general as 'not as experienced in combat' and higher levels as 'experienced in combat.'
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