hey, just like the title says, the game crashes at the loading screen, I was able to install pixelmon just fine and it ran with that, but when I used the mudpack installer it started crashing on the loading screen, here is crash report, hope someone can help me out
---- Minecraft Crash Report ---- // There are four lights!
Time: 11/10/15 21:11 Description: Initializing game
java.lang.IllegalStateException: Splash thread at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:438) at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:491) at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:292) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:322) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Unknown Source) at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source) at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source) at java.lang.AbstractStringBuilder.append(Unknown Source) at java.lang.StringBuilder.append(Unknown Source) at cpw.mods.fml.client.SplashProgress$3.drawBar(SplashProgress.java:352) at cpw.mods.fml.client.SplashProgress$3.run(SplashProgress.java:274) at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head -- Stacktrace: at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:438) at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:491) at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:292) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:322) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_31, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 226976 bytes (0 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB) JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 12 mods loaded, 12 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar) UCHI Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar) UCHI betterrecords{1.7.10-1.1.9} [Better Records] (betterrecords-1.7.10-1.1.9.jar) UCHI BiblioCraft{1.11.2} [BiblioCraft] (BiblioCraft[v1.11.2][MC1.7.10].jar) UCHI CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar) UCHI PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.1.1_1.7.10.jar) UCHI props{2.1.1} [Decocraft] (Decocraft-2.1.1_1.7.10.jar) UCHI moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) UCHI cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) UCHI harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10j.jar) UCHE pixelmon{3.4.0} [Pixelmon] (Pixelmon-1.7.10-3.4.0-universal.jar) GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 210/PCIe/SSE2' Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10 LWJGL: 2.9.1 OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [TLtexture]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
modpack crashing on loading screen
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- Posts: 60
- Joined: Mon Oct 12, 2015 1:04 pm
- MC name: greenjoe12345
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- Posts: 60
- Joined: Mon Oct 12, 2015 1:04 pm
- MC name: greenjoe12345
Re: modpack crashing on loading screen
yup, I am going to make a whitelist app soon, but I wanted to see if I can get the pack running first, no point getting access to a modded server when I cant even run the mods XD
- Kampfkater
- Posts: 300
- Joined: Wed Aug 07, 2013 10:19 am
- MC name: Kampfkater
Re: modpack crashing on loading screen
Said tech GM here, I've determined a couple of sources for your error.
First of all, please try using Forge version 10.13.2.1291, I have found it to be the most stable one in... half a year.
Secondly, update your graphics drivers if you haven't done so in a while.
The last thing, which I really not want it to be, is that your graphics card is just too weak to handle our server, it seems you have a G210, which is pretty old to say the least. We use graphically intensive mods with lots of models, loading those into vram might be hard on the card. Try installing optifine, allocating more ram to push models into, installing fastcraft or if your PC runs two cards forcing it to use the other one.
That's all I can think of right now, if you have any more questions feel free to ask, and if you manage to solve the issue please give us a quick heads-up so that we can add the solution to our records.
Have a great day!
First of all, please try using Forge version 10.13.2.1291, I have found it to be the most stable one in... half a year.
Secondly, update your graphics drivers if you haven't done so in a while.
The last thing, which I really not want it to be, is that your graphics card is just too weak to handle our server, it seems you have a G210, which is pretty old to say the least. We use graphically intensive mods with lots of models, loading those into vram might be hard on the card. Try installing optifine, allocating more ram to push models into, installing fastcraft or if your PC runs two cards forcing it to use the other one.
That's all I can think of right now, if you have any more questions feel free to ask, and if you manage to solve the issue please give us a quick heads-up so that we can add the solution to our records.
Have a great day!
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- Posts: 60
- Joined: Mon Oct 12, 2015 1:04 pm
- MC name: greenjoe12345
Re: modpack crashing on loading screen
how do I update my graphics driver? and what about fastcraft? or optifine? which one of those two is better?
- Kampfkater
- Posts: 300
- Joined: Wed Aug 07, 2013 10:19 am
- MC name: Kampfkater
Re: modpack crashing on loading screen
If in doubt, use both. You can update your graphics driver on Nvidias page, just download their Geforce experience program and follow the steps.
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- Posts: 60
- Joined: Mon Oct 12, 2015 1:04 pm
- MC name: greenjoe12345
Re: modpack crashing on loading screen
would I be able to use the installer for the forge version you said on the current install of the mudpack, or should I just start with a fresh install?
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- Posts: 60
- Joined: Mon Oct 12, 2015 1:04 pm
- MC name: greenjoe12345
Re: modpack crashing on loading screen
well i tried forge 10.13.2.1291 but it seemed to crash even faster, and it says that decocraft is only compatible with forge 1403 and up, it says that Gforce can not optimize my PC for gaming either. it also crashes on the current recomended version of minecraft forge, but it seems he problem is decocraft, the game will launch when that is not in the mods folder, but of course i can not get on the server without decocraft